In between my fits of gross sobbing, I can say that it’s one of the most well-told, heart-warming and -wrenching feats of visual storytelling in recent memory with the prettiest environments I have ever seen in a linear puzzle platformer, not to mention the constant hints towards other stories going on in the universe of B:AToTS that cross paths with the main story every once in a while, sometimes subtle, sometimes like a sledgehammer to your shinbone. I don’t think I have ever played a game so tightly packed with ‘Holy shit!’ moments.
In short, do yourself a solid and give it a gander. I guarantee you, too, will be a blubbering mess by the end credits.
The line of action doesn’t necessarily need to be drawn in. As long as you think about it while drawing, your gesture or posing will be stronger. It gives a direction to the pose, a force that runs though, or simply a visual pathways to guide your audience. Use it always!
Very, very useful. First thing I learned when I started studying animation, and I’ve been beating myself over the head ever since for not knowing about it sooner.